Module 1: Binding in XAML
This module familiarizes the students with various binding techniques.
Lessons
- Introduction to XAML-Based Applications
- Tools for Designing and Developing XAML-Based Applications
- Anatomy of a XAML-Based Application
Lab : Getting Started with XAML-Based Application Development
After completing this module, students will be able to:
- Describe the benefits of XAML-based applications.
- Explain the tools that can be used to create XAML-based applications.
- Describe the structure of a XAML-based application.
Module 2: Creating Vector Graphics with Expression Studio 4
This module describes how to create vector graphics by using both Expression Blend 4 and Expression Design 4
Lessons
- Creating Vector Graphics with Expression Blend 4
- Creating Vector Graphics with Expression Design 4
- Importing Vector Graphics into Expression Blend 4
Lab : Creating Vector Graphics with Expression Studio 4
After completing this module, students will be able to:
- Create Vector Graphics with Expression Blend 4.
- Create Vector Graphics with Expression Design 4.
- Import Vector Graphics into Expression Blend 4.
Module 3: Laying out a XAML-Based Application
This module describes how to create a simple XAML-based application and how to create a user interface by using various layout controls and other controls from the toolbox.
Lessons
- Organizing Controls in the User Interface
- Adding and Manipulating Controls
Lab : Laying out a XAML-Based Application
After completing this module, students will be able to:
- Organize the controls used in the user interface of a XAML-based application.
- Add and manipulate the controls used in XAML-based applications.
Module 4: Developing and Debugging XAML-Based Applications
This module describes how to work with key parts and logic of XAML-based applications, such as startup parameters, hosting controls, App events, and InitParams.
Lessons
- Developing WPF Applications
- Developing Silverlight Applications
- Hosting Silverlight Applications
- Debugging XAML-Based Applications
Lab : Developing and Debugging XAML-Based Applications
After completing this module, students will be able to:
- Develop WPF applications.
- Develop Silverlight applications.
- Host a Silverlight application in an HTML web page.
- Debug a XAML-based application.
Module 5: Creating Controls Programmatically and Working with Media Files
This module describes how to work with XAML objects programmatically and play audio and video files
Lessons
- Creating and Using Controls Programmatically
- Working with Media Files
Lab : Creating Controls Programmatically and Working with Media Files
After completing this module, students will be able to:
- Create and use controls programmatically.
- Work with media files.
Module 6: Working with Resources, Styles, Control Templates, and Behaviors
This module describes how to manage development efforts by using a variety of reusable/modular concepts in XAML-based applications
Lessons
- Working with Resources
- Working with Styles and Control Templates
- Working with Actions, Triggers, and Behaviors
Lab : Working with Resources, Styles, Control Templates, and Behaviors
After completing this module, students will be able to:
- Use Resources in a XAML-based application.
- Work with Styles and ControlTemplates.
- Add and configure behaviors by using Expression Blend 4.
Module 7: Implementing Transforms, Animations, and Visual States
This module describes how to use animation techniques in XAML-based applications
Lessons
- Transforms in XAML-Based Applications
- Animations in XAML-Based Applications
- Implementing and Working with Visual States
Lab : Implementing Transforms, Animations, and Visual States
After completing this module, students will be able to:
- Apply transforms in your XAML-based applications.
- Create different types of animations in your XAML-based applications.
- Provide visual feedback to users based on the state of a control or a group of controls.
Module 8: Binding in XAML
This module familiarizes the students with various binding techniques.
Lessons
- Property Binding in XAML-Based Applications
- Data Binding in XAML-Based Applications
Lab : Binding in XAML
After completing this module, students will be able to:
- Implement property binding in XAML-based applications.
- Implement binding to external data objects in XAML-based applications.
Module 9: Prototyping Applications by Using SketchFlow in Expression Blend 4
This module describes how to use SketchFlow to prototype complex user interfaces and to gather feedback from clients.
Lessons
- Prototyping Applications with SketchFlow
- Packaging and Reviewing Prototypes Developed with SketchFlow
Lab : Prototyping Applications by Using SketchFlow in Expression Blend 4
After completing this module, students will be able to:
- Create application prototypes by using SketchFlow.
- Package prototypes for distribution to your customers.
- Review feedback on your prototypes from your customers.
Additional Reading
To help you prepare for this class, review the following resources:
- Read the About This Course section at the beginning of the Course Handbook for the product.
- Walk through the Introduction slide deck for the course.
- Walk through each module presentation slide deck and read the corresponding Instructor Notes (located in the notes view of the presentation slide deck) for the module. Note that additional hidden slides are used in each slide deck to accommodate the Instructor Notes for a given topic.
- Familiarize yourself with the Course Handbook. More information pertaining to the course components is present in the Introduction slide deck.